Sprawler

Sprawlers live on the streets of the megaplex by their own choosing or circumstance. For many, such a fate would mean a quick death from any of a dozen different dangers, but sprawlers not only survive; but they thrive in a harsh, unforgiving environment with few resources. A sprawler tends to be pragmatic about life, both in and out of combat, doing what is necessary for survival.

Theme Knowledge (1st)
Reduce the DC of Culture checks to recall knowledge about major sprawls, sprawl sectors, local governments and power groups by 5. Culture is always a class skill for you, though if it is a class skill for the class you take at 1st level, you instead gain a +1 bonus to Culture checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.

Streetwise (6th)
You know how to get by in the sprawl, and can use the Culture skill as if it were the Survival skill for the purpose of living off the land and orienteering when in an Urban Environment. Additionally, when using Culture to decipher writing on graffiti (real or hyper) or hidden messages in plain sight you reduce the DC by 5.

Incognito (12th)
You know which colors or items to avoid in a region, and your expertise helps you move discretely through the sprawl. You may use half your ranks in Culture as a bonus on Disguise checks to help yourself or your allies blend in an urban environment.

Master Sprawler (18th)
Twice per day, after spending 10 minutes reviewing the regional news feed, talking with locals, or just walking the block, and succeeding at least one Culture check, you recover 1 Resolve Point.