Cyberbushi

With the advent of strength- and speed-enhancing cybernetics, the way of the sword has come back in vogue. Cybernetic Swordsmen like the ninja and samurai of old Japan have made their way into the streets and alleys, into the battlefields and borderlands. The new age of the sword is upon us.

Prerequisites
Advanced Weapon Proficiency, Quick Draw, Sleight of Hand 1 rank, must be able to accept Cybernetic Augmentations.

Cyberblade Style (2nd)
Your arms have been replaced with cybernetic arms which enhance your strength and speed when executing a variety of melee attack motions. When using advanced melee weapons, treat your strength score as if it was +1 higher per 4 character levels for the purpose of determining melee attack bonus and damage.

Additionally, you may learn the Defensive Duelist, Parry, and Riposte razor's edge abilities as if they were combat feats with a base attack bonus prerequisite equal to the earliest level at which they can be learned.

Iaijutsu Strike (4th)
As a full action you may move up to your speed and make a single melee attack. Just before you attack, if your weapon is sheathed, you may draw it and make a Sleight of Hand check with a DC equal to 15 + your target’s CR. If you succeed, your attack deals an extra point of damage per character level. This damage is not doubled on a critical hit.

Deflect Projectiles (6th)
You gain Deflect Projectiles as a bonus feat even if you don’t meet the prerequisites. Additionally, you may attempt to deflect the projectile so long as your weapon is an advanced melee weapon.

Reflect Projectiles (12th)
You gain the Reflect Projectiles feat even if you don’t meet the prerequisites.

Iaijutsu Master (18th)
When making an Iaijutsu strike you may spend 2 Resolve Points to instead gain an amount equal to double your level as bonus damage.