Ronin

Deniable assets, street operatives, urban warriors — ronin do the jobs nobody else wants or can do. Whether it’s a raid on a rival Corp, a smuggling op, a data snatch, a retrieval mission, or a simple milk run through hostile gang turf, ronin are the people with the skills to get the job done.

Theme Knowledge (1st)
Reduce the DC of Culture checks and to recall knowledge about laws, corporations, criminal organizations and other notable ronin by 5. Culture is always a class skill for you, though if it is a class skill for the class you take at 1st level, you instead gain a +1 bonus to Culture checks. In addition, you gain an ability adjustment of +1 to Any ability score of your choice at character creation.

Forced Skill Set(6th)
Choose a class skill in which you are trained. Once per day, you may roll twice and take the better result with that skill check.

Focused Style (12th)
Choose one weapon category with which you are proficient (Such as Small arms, or Basic Melee Weapons). The first attack you make with that weapon type in any encounter gains a +2 to hit.

Master Ronin (18th)
If you spend 10 minutes planning your next step in a mission with your team and make a relevant skill check (Charisma, Intelligence or Wisdom-based), you recover 1 Resolve Point. This may be attempted twice a day.