Gungir

The gungir, named for the spear of Odin that was enchanted to never miss its mark, are disciples of a close quarters combat style which blends martial arts with small arms to deadly effect. Performing feats of acrobatics and stunning gunplay, the gungir are as much a living myth as anything. Accurate, evasive and lethal, these martial warriors find themselves in all walks of life.

Prerequisites
Small Arms Proficiency, Acrobatics 1 rank, Engineering 1 rank.

Way of the Gun (2nd)
When making Engineering checks to identify or repair a weapon of the small arms group, treat the DC as if it were 5 lower. You treat all small arms as if they had the Quick Reload weapon special property. When firing a small arms weapon which has the broken condition, you may spend a Resolve Point to ignore the −2 penalty to attacks until the end of the encounter. Finally, you may take the Gun Fu Initiate feat without meeting the prerequisites.

Uncanny Draw (4th)
You gain +2 Initiative. Furthermore, you gain the Quick Draw feat. If you have a weapon belonging to the small arms category unconcealed, and your hands are free and unrestrained, you may draw it as part of an Initiative check.

Gun Fu Disciple (6th)
When within 30 feet of the target, you may choose to use a Resolve Point to fire your small arms weapon without provoking attacks of opportunity for the round. At 10th level, you no longer provoke attacks of opportunity when making attacks with small arms, and may resolve melee attacks of opportunity as ranged attacks with small arms. You instead gain the gun fu cybermonk technique.

Deft Dodge (9th)
When targeted by a melee or ranged attack, but before you know if the attack hit, you may use one Resolve Point as a reaction to gain your Wisdom bonus as an insight bonus to EAC and KAC, and may make a guarded step as part of the reaction.

Gun Fu Mastery (12th)
When you make a full attack with a weapon or weapons of the small arms category, reduce the attack penalty by one. This reduction is applied after all other reductions to attack penalty from other sources, though it cannot reduce the penalty to a total better than −2. If you have multiple attacks, this effects all of them.

Return Fire (18th)
Whenever you use the deft dodge ability you may make a special counter attack against the attacker as part of the reaction so long as the attacker is within 60 feet.