Waster

You've survived on your own for an extended period of time. You might be a homeless person, wilderness wanderer, or one of the lost ones who make their home in abandoned towns, small cities and other places once populated by humanity.

Theme Knowledge (1st)
Reduce the DC of Survival checks to live off the land by 5. Survival is always a class skill for you, though if it is a class skill for the class you take at 1st level, you instead gain a +1 bonus to Survival checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.

Wild Eyes (6th)
You have learned that awareness is life. You may use the Survival skill as if it were the Perception skill for all purposes and checks. Once a day, when making a Survival or Perception check you may choose to spend a Resolve Point to roll twice and take the better result.

Junk Runner (12th)
You move as easily through rubble, trash, and wreckage as any other terrain. You may spend a Resolve Point to ignore difficult terrain for a number of rounds equal to your Constitution Modifier.

Master Waster (18th)
After you spend 10 minutes inspecting your gear, supplies, and equipment to be sure nothing is missing and that they are battle ready and succeed on at least one Survival check to gather resources, you recover 1 Resolve Point. You may do this twice per day.