Investigator

As an investigator, you wade through the dregs of life, sifting through the detritus for clues, peering into dark corners to find secrets not meant to see the light of day, and use them to get to the truth of the matter. You get paid — sometimes well — for your discretion, but some secrets should remain in the shadows. Your abilities often put you at odds with those around you, marking you for vengeance. To do this job, you need to keep your wits sharp and your gun loaded.

Theme Knowledge (1st)
When using Perception to search for hidden objects, treat the DC to locate them as if it were 5 lower. Perception is a class skill for you, though if it is a class skill from the class you take at 1st level you instead gain a +1 bonus to your Perception checks. In addition, you gain an ability adjustment of +1 Wisdom at character creation.

Art of Observation (6th)
Your attention to detail is often difference between life and death. You may use Perception as if it were the Sense Motive skill for all purposes, and as if it were the Survival skill for the purpose of following tracks when in an urban environment.

Gut Feeling (12th)
Once per day, you may choose to spend 5 minutes reflecting on a hunch and spend a Resolve Point to gain the answer to a yes or no question. The GM rolls d% and so long as he rolls higher than 75%, you gain the correct answer. While you can’t be certain how you know, your certainty is the result of you condensing your subconscious observations into a conscious conclusion.

Master Investigator (18th)
Vigilance and an objective perspective on are what solves cases. Up to twice per day you may spend 10 minutes mulling over clues, leads, context and your theories about various investigations, seeking some new insight. When you do this and succeed at least one perception check, you recover a Resolve Point.