Bodyguard

You have chosen to put yourself in between danger and others for money. You might actually be a bodyguard, but you could also work in emergency services, law enforcement, military, security personnel, or any other person who is paid to protect others. Whatever your reason, you have honed your instincts so that you use your body as a shield.

Theme Knowledge (1st)
Reduce the DC of Culture checks to recall knowledge about possible local threats to you, your allies and your ward by 5. Culture is always a class skill for you, though if it is a class skill for the class you take at 1st level, you instead gain a +1 bonus to Culture checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation.

Defender (6th)
Each time you rest and spend a Stamina Point to recover Resolve Points you may designate an ally as your ward. You gain the benefits of the Bodyguard feat, but it only applies to that ally. If you already have or later gain the Bodyguard feat, then you may use the feat normally, and the circumstance bonus to AC increases to +4.

Intercept (12th)
You gain the benefits of the In Harm's Way feat in respect to your ward. If you already have or later gain the In Harm's Way feat, you may intercept an additional attack per round.

Master Bodyguard (18th)
Up to twice per day, after spending 10 minutes talking with your ward and going over defensive strategy, and succeeding at least one Culture check, you recover 1 Resolve Point.