Sector Cop

The sector cop has one of the toughest jobs in the sprawl: enforcing law and order in an environment antithetical to such concepts. The badge makes the sector cop a target, and not just for bullets. People both hate and fear the sector cop, and all too often for good reason. One wrong move, one word spoken in anger, will get a person marked as a potentially hostile civilian, and that’s all a sector cop needs to take the law into his own hands. Many sector cops are just as corrupt as the people they bring in, but there are exceptions. While in the minority, there are those who still believe in the antiquated motto “To Protect and Serve.” The way of life follows you even after you leave the law enforcement. This theme is for anyone with a history of law enforcement; not just those currently carrying a badge.

Theme Knowledge (1st)
Culture checks made to recall information about what informants, dealers, snitches and rats might have useful information on any given topic have their DCs lowered by 5. Culture is a class skill for you, though if it is a class skill from the class you take at 1st level you instead gain a +1 bonus to your Culture checks. In addition, you gain an ability adjustment of +1 Charisma at character creation

Interrogation (6th)
You may use the Intimidate skill as if it were the Diplomacy skill for gather information. Additionally, once per encounter, you may make a special check as a swift action by spending a Resolve Point and rolling an Intimidate check against DC 20 + the individual’s CR. If you succeed, the individual is flat footed until the end of your turn.

Persuasive Brutality (12th)
Whenever you deal nonlethal damage to an opponent that is already shaken you may spend a Resolve Point to make a special Intimidate check, using Intimidate as if it were Diplomacy to change the attitude of the person, Improving it by one step temporarily. If successful, the individual’s attitude improves based on the check result for the next five minutes. You must have spent at least one minute interacting with the individual before the check, and you may ignore the usual rules about attacks or negative circumstances worsening the attitude of a person.

Master of the Sector (18th)
You don’t just work the streets, you run them. Twice per day, you can spend 10 minutes interacting with the people who live in the area. If you succeed at least one Intimidate check during this time you recover 1 Resolve Point.