Athlete

You might be a corporate-sponsored player, a wasteland cage fighter, a martial artist, or a track runner. You might have worked hard to get here or taken a sub-dermal augmented shortcut. Still, your abilities are significant, no matter how you obtained them, and make you a formidable ally.

Theme Knowledge (1st)
Reduce the DC of Culture checks to recall knowledge about major athletes, sports teams, sports sponsors by 5. Athletics is always a class skill for you, though if it is a class skill for the class you take at 1st level, you instead gain a +1 bonus to Athletics checks. In addition, you gain an ability adjustment of +1 to Strength at character creation.

Strength Training (6th)
Your training helps you push further than others. Once per day, you may spend a Resolve Point when making a Strength check and roll the strength check twice, taking the higher result.

Get Back Up (12th)
You find your limits, and break them. Once per day, when you make a save against an effect that would result in a condition, you may spend a Resolve Point and roll the save against the effect twice, and use the better result.

Master Athlete (18th)
Up to Twice per day, after spending 10 minutes exercising and practicing and succeeding at least one Athletics check, you recover 1 Resolve Point.