Grenades

Grenades are a special type of thrown weapon that can deal a variety of types of damage as well as create special hindering effects, as shown on Table 7–7.

Cryo Grenade
Cryo grenades release a blast of supercooled chemicals on impact, which immediately coalesce into freezing particles.

Flash Grenade
When detonated, a flash grenade releases a pulse of intense radiance.

Foam Grenade
A foam grenade explodes on impact to release a burst of fire-suppressant foam akin to that from a fire extinguisher. This foam reduces the damage from the burning condition or from the corrode critical hit effect taken by creatures within the area by the listed amount each round; this ends the burning condition or corrode effect if it reduces the amount of damage to 0. This also ends any active fires within the affected area.

Frag Grenade
A fragmentary, or frag, grenade explodes in a cloud of shrapnel.

Incendiary Grenade
Incendiary grenades detonate in a spray of superheated plasma.

Pulse Grenade
A pulse grenade emits a powerful EMP blast on impact whose damage and effects apply only to constructs with the technological subtype. Constructs reduced to 0 HP by a pulse grenade are not destroyed but simply nonfunctional until restored to 1 or more Hit Points. The EMP wave from a pulse grenade is not intense enough to affect augmentations, weapons, armor, or other technological gear.

Riot Grenade
Riot grenades are standard issue among police forces, as they deal nonlethal damage and slow the movements of creatures affected by the blast.

Screamer Grenade
When detonated, a screamer grenade releases a piercing shriek of sonic energy.

Shock Grenade
A shock grenade releases a pulse of electrical energy on impact.

Smoke Grenade
A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Each character who inhales smoke must succeed at a Fortitude saving throw each round (DC = 15 + 1 per previous check) or spend that round choking and coughing; he can do nothing else. A character who chokes for 2 consecutive rounds takes 1d6 nonlethal damage. (Active environmental protection from a suit of armor prevents this effect altogether.) Regardless of the armor a character wears, smoke obscures vision, granting concealment to anyone within it.

Stickybomb Grenade
A stickybomb grenade detonates with a splash of adhesive resin.

Web Grenade
Developed using samples of spiders' biological webbing, a web grenade explodes to cover the area in sticky strands of high-tensile fibers, making the affected area difficult terrain.